![]() “In the past, Frogwares has improperly relied on accusations regarding a lack of payment to refuse delivery of the game on Steam, at which point they tried to unsuccessfully terminate the contract,” Nacon said in its statement. In a statement provided to Polygon, Frogwares said that the version for sale on Steam “contains content that Nacon has absolutely no rights to - namely The Merciful Madness DLC.” The studio said it sent the DMCA takedown demand to Valve because it was “our most effective tool to give us time to gain further potential evidence and to also start the required and lengthy additional legal processes to prevent this from happening again.”Ī Nacon spokesman directed Polygon to a statement the publisher gave Tuesday about the controversy, and declined to make additional comment on the Steam DMCA takedown. The Sinking City is no longer searchable from within Steam itself, and external links to the game’s product page now redirect to the main storefront. “So we have responded to that notice,” Lombardi said. To Vice on Tuesday evening, Valve spokesman Doug Lombardi said Steam “received a DMCA take-down notice” for the version of The Sinking City that Nacon has shipped - the one Frogwares calls a hacked and pirated copy of their game. While the choices players make aren't consequential, they still add an interesting layer to the game's story.Frogwares, the studio locked in an acrimonious dispute with publisher Nacon over their game, The Sinking City, used a DMCA claim to have it removed from Steam’s storefront, a Valve spokesman confirmed. The lack of automarkers on the map added an extra layer of challenge, and the investigation gameplay was engaging. Overall, I found The Sinking City to be an enjoyable game with plenty of references and interesting side quests. Additionally, while the investigations in the game are enjoyable, they can get repetitive as they all follow a similar pattern. The game gives players weapons during key sequences, but the process is not shown. However, it was disappointing that the choices players make do not ultimately affect the ending. While both choices are bad, I appreciated the nuance and thought that went into the decision-making process. For example, one quest involves choosing between a necromancer that resurrects the dead to torture them and a Mayan vampire that eats people at night. The choices players make in the game are more subtle than in other games and are influenced by The Witcher. I also appreciated the self-awareness in the game's dialogue, where a police officer explains why he dislikes the protagonist: This side quest includes a boss fight and a video sequence, which I found impressive. The game has some interesting side quests, one of which involves hunting down a witch that sewed a librarian's mouth shut. ![]() I appreciated the attention to detail in the investigation gameplay. While the puzzles aren't too challenging, it was still a fun mini-game to search different archives for clues. These investigations are usually split into two parts: finding all the clues in an area and then recreating the sequence of events. This added an extra layer of challenge to the game and made it more immersive.Īs a private eye, players spend most of their time investigating. Instead, players are given descriptions of places, and they need to use their own intuition and exploration skills to find the points of interest. ![]() One thing that stood out to me in this game was the absence of automarkers on the map. ![]() The boats spawn near every harbor, making it easy to navigate the city. The city is half-flooded with water, which creates a unique gameplay experience where players can travel on foot or by boat. As the name suggests, it is set in a sunken city that is full of references to famous writers such as Lovecraft, Poe, and Heinlein, among others. The Sinking City is a game that I found delightful.
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